Sacrifice
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A bureaucratic dictator simulator about the human cost of absolute power.
You are the Supreme Leader. Trapped in an isolated, isometric bunker, you must ensure the survival of your regime. There are no sprawling battlefields to conquer. There are no armies to command directly. There is only your desk, your stamp, and the crushing weight of a system designed to consume its own people.
THE ENEMY IS IN THE MIRROR Four radical factions—the Sepah (Military), the Bazaar (Economy), Piety (Religion), and Isolation (Foreign Affairs)—demand your favor. Every policy dossier presented to you requires a simple "Yes" or "No." But power is a ruthless, zero-sum game. If any faction's influence drops to 0%, your regime will collapse into chaos. If the Military or the Market reaches 100%, they will become powerful enough to orchestrate a coup. You cannot win through endless expansion. You can only survive through perpetual crisis, forced to reduce human lives to calculated percentages just to keep the machine running.
FEATURES
- Zero-Sum Bureaucracy: Balance four highly volatile political metrics. Every "Yes" to one faction is a devastating "No" to another.
- Information Asymmetry: You are powerful, but profoundly blind. The UI itself is an unreliable narrator. You must physically switch your "View" between the heavily biased perspectives of your Ministers to navigate their lies.
- The Hidden Cost: You only see the percentages, but the system remembers the people. A hidden consequence system tracks the starvation, emigration, and violence caused by your systemic failures, revealing the true human cost only when your reign ends.
- Universal Accessibility: Designed to be played at your own pace. Requires only a mouse and no fast reaction times, removing physical "play labour." Includes 3 Colorblind modes and 7 interface languages.
ABOUT THE PROJECT Sacrifice was born from the lived reality of existing under a 47-year autocracy, deeply shaped by the tragic events and lost lives of January 10. It subverts traditional strategy games that treat expansion as progress. Instead, it mechanically argues that within the architecture of a dictatorship, human life is never a priority—it is simply the currency spent to keep the regime alive.
You will balance the metrics. But you will sacrifice the people.
Source code: https://github.com/xekurt/sacrifice
| Status | Released |
| Platforms | HTML5 |
| Authors | Ayoub, Allan Kirangwa |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Graphics, Text |




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